Since the games launch in 2012, the games hitbox's have always been an issue. This issue damages other business ventures like ESEA, ESL, DreamHack, etc, because these companies run tournaments that test the skills of competitors. We all can agree that a game that cannot correctly measure where a bullet should land should not determine the outcome of a competitive game. These companies, who spend millions of dollars to make these tournaments happen, should be able to adequately measure the best and most deserving winner, and not be cut short because the programming was second rate. Professional scene aside, this issue also affects every one of the 200,000 daily players. With e-Sports becoming more accepted in American society, we need to pressure Valve to be on the forefront of innovation.



