Activision Blizzard's MMORPG "The World of Warcraft" has become not only a worldwide smash hit, but also a competitive title for the e-sports community. Unfortunately, changes in recent iterations of the game have rendered it nearly unplayable at higher levels of competition, forcing many matches to expire from arbitrary time limits before a player can be killed. Mages, rogues, warriors, and many other classes once limited by finite mana or inability to restore health can now equally forcing long games - indeed, there is no longer any finesse or strategy involved in mana management, and games that were once precise and left little room for error are now tedious, boring, and intensely forgiving outside of cooldown alignment windows. Reduce staying power of dps in arena. For the children.



